super jump
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super jump
kinda hard of a code... idk depends how you look at it
- Spoiler:
void Jump()
{
if (GetAsyncKeyState(VK_CONTROL))
{
DWORD dwPlayerPtr = *(DWORD*)playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x190) = 1500;
}
}
}
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