no recoil code
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no recoil code
a no recoil code for you to check out
- Spoiler:
- void recoil()
{
DWORD dwPlayerPtr = *(DWORD*)playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + recoiloffset1) = 0;
*(float*)(dwPlayerPtr + recoiloffset2) = 0;
*(float*)(dwPlayerPtr + recoiloffset3) = 0;
}
}
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